
Juri Kral
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Posted - 2006.03.27 20:36:00 -
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Before I reply to the content of the message, there are two points that need to be mentioned as preamble.
First, Ulthien: you're being very selective about the replies you are and are not taking into consideration. For that matter, the information and issues being discussed are also being done so in a very selective fashion. Given this focused approach, I've little reason to believe any ideas or answers provided will change your mind.
Second, EVE is a staggeringly complicated game, especially if you look under the hood. A quick perusal of the statistics listed for a single turret and its corresponding charger type will illustrate this. I don't know of any other game (mmo or otherwise) that requires at least a working understanding of radial velocity in order to be effective in combat. When you factor in transversal and relative velocities, signature radia, the sensor system, fall-off, projectile velocity, and different damage types (that actually have a function), you have what is easily the deepest series of "to hit" calculations I've yet seen implemented in a game. This system can be understood in its rudiments very quickly (a grand feat of information presentation), but it is to the players benefit to explore, experiment, and understand. Each of these statistics DOES serve a practical, "see the difference in combat" function, and that's only thinking about a straight "damage vs hp" combat model. A quick look at the Electronic Warfare section of the market will reveal that the tactical options in EvE go much, much deeper.
Originally by: Ulthien
The mechanics of ship equipping/optimizing and using it through the UI is backward.
While you made no specific examples of issues with the ship equipment interface, it's worth mentioning that there is a lot of information to take into consideration, and that information is never more than two clicks away. The point about the tactical overlay has already been covered, so I'll move along.
Originally by: Ulthien
If someone is afk, you have to verbally/textually negotiate your travels (!?). Talk about backward technology.
OR they can warp the entire gang to the intended stargate. As others have mentioned, being able to see a location on player info would be an enormous PvP issue. As with this example, most objections I've found with the game already had solutions that I wasn't aware of.
Originally by: Ulthien
Most of the activities are cut for a solo player: mine, travel, missions are all solo-oriented.
Yes and no. While these activities are SOLOABLE, they are not necessarily solo. Mining, for example, CAN be done solo, but it's not advisable to do any serious mining without an escort. Starting missions may be done solo, but once your faction exceeds the "stealth tutorial" level and you gain access to more difficult missions, gangs become increasingly important (even more so as NPC's become more diverse in their combat abilities).
Originally by: Ulthien
Well i both researched and looked around for a week.... but i cant invite my wife in fregate to get locked/destroyed there "for fun".
It seems your research must have missed a few points. Many people consider frigates to be tactically superior to destroyers. This is another area where EvE is quite different from other games you may have played. Bigger != better.
Originally by: Ulthien
And i do write and play games for longer then most of you live :)
This entire discussion would have been better off without this sort of "credibility grab".
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